Walkthroughs
We Were Here Tomorrow Walkthrough: Complete Co-op Puzzle Solutions Guide
Master every puzzle in We Were Here Tomorrow with our comprehensive walkthrough. Step-by-step solutions, chemical formulas, and co-op tips included.
Getting stuck on co-op puzzles can turn a fun gaming session into a frustrating experience. We Were Here Tomorrow walkthrough guides have become essential for players navigating this latest installment in the beloved puzzle series. This complete We Were Here Tomorrow walkthrough covers every major puzzle, from the opening wellness checks to the exotic matter lab, ensuring you and your partner progress smoothly through the futuristic space station.
The game introduces new mechanics like matter manipulation and goop guns while maintaining the series’ signature asymmetric puzzle design. According to player reports, the chemical synthesis puzzle and 3D printer sequence are the most common sticking points. This guide breaks down each challenge with clear instructions, helping you avoid common mistakes and enjoy the story without unnecessary delays.
Starting Your Journey: Wellness Check and Symbol Puzzles
The opening sequence establishes the core mechanic: separated players must communicate to solve environmental puzzles. The first real challenge comes in the wellness check area where one player sees alien symbols on monitors while the other controls input buttons.
Symbol Matching Solution
| Monitor Display | Button Sequence | Order |
|---|---|---|
| Brain/Butterfly Alien | Middle button | 1st |
| Tentacle/Omega Monster | Middle button | 1st |
| Starburst/Puffer | Right button | 2nd |
| Brain/Butterfly | Right button | 3rd |
The describing player must accurately convey each symbol’s appearance. Community reports suggest using memorable comparisons like “tentacle Cthulhu monster” or “butterfly brain thing” helps prevent confusion. Once the correct sequence activates, a door mechanism puzzle follows.
Door Mechanism Sequence
One player faces five interactive elements but only needs three. The solution appears on a computer screen in the other player’s room showing:
- Lever (large pull lever)
- Switch/Dial (the crank mechanism)
- Slide bar (horizontal slider)
This puzzle teaches pattern recognition—future challenges will hide solutions in one player’s environment that the other must execute. Take screenshots when needed to reference complex instructions later.
Chemical Synthesis Lab: The ABS Plastic Puzzle
The R&D section features the game’s most technical challenge. One player sees chemical containers labeled acrylonitrile, butadiene, and styrene, while the other operates a dispensing machine with adjustable settings.
Chemical Mixing Sequence
| Step | Chemical | Action |
|---|---|---|
| 1 | Styrene | Dispense first |
| 2 | Acrylonitrile | Add equal part |
| 3 | Butadiene | Add equal part |
| 4 | Styrene | Dispense after |
The critical clue appears in a note: “Adding one part acrylonitrile followed by an equal part butadiene works wonderfully. However, distillation occurs if styrene is not added before and after.” Players often miss the “before and after” instruction, resulting in failed synthesis.
The acronym SABS (Styrene-Acrylonitrile-Butadiene-Styrene) provides a helpful memory device. If the mixture fails, use the extraction mechanism to remove the incorrect solution before starting fresh. The game won’t allow progress with contaminated containers.
Troubleshooting Common Mistakes
- Wrong order: The styrene bookend is mandatory—starting with acrylonitrile causes immediate failure
- Skipping extraction: Contaminated mixtures won’t clear automatically; manually extract before retry
- Miscommunication: Establish clear chemical names before starting—“acrylidol trial” confusion wastes time
Matter Manipulation: Size-Changing Platform Mechanics
The matter reduction/enlargement platform becomes essential for accessing restricted areas. One player shrinks to navigate tight spaces while the other operates the platform controls and door switches.
Platform Control Guide
| Function | Control | Purpose |
|---|---|---|
| Shrink | Enter platform | Reduces player size |
| Restore | Exit platform | Returns to normal size |
| Timer | Automatic | Some sections have time limits |
| Door sync | Coordination | Requires precise timing |
Player experience suggests the “microwave” platform (community nickname) requires careful coordination. The shrunken player can access vents, small openings, and the 3D printer interior, but cannot interact with standard-sized objects.
Floppy Disk Puzzle Sequence
- Shrunken player picks up miniature floppy disks (labeled 01, 02)
- Return to platform and restore size
- Insert enlarged disks into mainframe computer
- Use monitor to activate systems
The puzzle demonstrates the platform’s core purpose: converting inaccessible items into usable ones. Later sections use this mechanic for access passes and specialized tools, according to the official We Were Here series site.
3D Printer Configuration and Grid Pattern
The 3D printer puzzle requires spatial reasoning and clear directional communication. One player views a target pattern through a window while the other manipulates a grid panel on the printer’s back.
Grid Navigation Commands
| Direction | Relative To | Common Confusion |
|---|---|---|
| Up | Printer operator | Opposite for viewer |
| Down | Printer operator | Opposite for viewer |
| Left | Printer operator | May appear reversed |
| Right | Printer operator | May appear reversed |
Establish whose perspective determines directions before starting. Player reports indicate most failures occur from perspective confusion—what appears “right” to the viewer is “left” for the operator.
Grid Solution Steps
- Navigate cursor to target positions using up/down/left/right
- Press middle button to toggle status at each position
- Match the pattern visible through the window
- Printer fabricates green access pass upon completion
The pattern varies between playthroughs, but the methodology remains consistent. Take time confirming each position before toggling—the grid doesn’t preview changes before committing.
Advanced Tools: Goop Gun and Cube Mechanics
The equipment room introduces two complementary tools that define later puzzle-solving. Unlike previous We Were Here games focusing purely on communication, Tomorrow adds action elements requiring mechanical skill.
Tool Comparison
| Tool | Primary Use | Secondary Use | Limitations |
|---|---|---|---|
| Goop Gun | Pull objects | Create goop platforms | Cannot affect all surfaces |
| Cube Placer | Build platforms | Press buttons | Limited placement zones |
| Both | Required together | Sequence puzzles | Neither works alone |
The goop gun uses left-click to shoot and F to pull hooks. Community testing shows it’s effective on designated objects but won’t interact with arbitrary surfaces. The cube placer creates climbable blocks and button activators.
Color-Coded Puzzle Sequence
- Yellow target: Use cube as stepping stone, goop pull from elevation
- Blue target: Requires partner assistance for vertical positioning
- Purple target: Combines both tools in specific sequence
Player experience indicates the yellow puzzle teaches basic mechanics, blue introduces coordination, and purple demands mastery of both tools. Don’t skip the yellow puzzle—it establishes techniques needed later.
Critical Success Tips for Co-op Coordination
Effective communication separates smooth progression from hours-long frustration. This We Were Here Tomorrow walkthrough emphasizes these proven strategies from experienced players:
Communication Best Practices
| Strategy | Implementation | Why It Works |
|---|---|---|
| Screenshot key info | Capture complex diagrams | Prevents memory errors |
| Establish terminology | Agree on descriptive names | Reduces confusion |
| Confirm before acting | Verify understanding | Catches mistakes early |
| Take turns speaking | One instruction at a time | Avoids talking over |
The chemical lab and 3D printer sections particularly benefit from screenshots. Rather than relying on memory for multi-step sequences, reference captured images for accurate execution.
Common Coordination Mistakes
- Rushing explanations: Take time describing symbols and patterns accurately
- Assuming understanding: Confirm your partner comprehends before they act
- Skipping verification: Check results match expectations before proceeding
- Solo problem-solving: Puzzle design assumes constant communication
The game’s asymmetric design means both players possess critical information. Successful teams develop a rhythm of describing, confirming, executing, and verifying throughout each challenge.
Navigating the Space Station Environment
Environmental navigation differs from previous series entries. The futuristic setting includes pneumatic tubes, access-controlled doors, and interconnected room systems requiring systematic exploration.
Key Location Reference
| Area | Access Requirement | Contains |
|---|---|---|
| Wellness Check | None (starting area) | Symbol puzzle, door mechanism |
| R&D Lab | Initial progression | Chemical synthesis, matter platform |
| Common Room | Green access pass | Equipment, crew quarters access |
| 3D Printer Room | Specific routing | Grid puzzle, pass fabrication |
| Equipment Room | Completed printer | Goop gun, cube placer |
The station’s layout encourages backtracking with new capabilities. Areas initially locked become accessible after obtaining tools or passes, revealing additional puzzle elements.
Pneumatic Tube System
The tube network connects separated areas but requires coordination:
- Player A enters tube, becomes transported
- Player B activates destination controls
- Timing synchronization prevents getting stuck
- Some routes require battery installation first
Battery placement puzzles appear mid-game, testing whether players remember earlier room layouts. The battery collected early in logistics must route through specific ceiling pathways to reach its destination, according to player solutions.
FAQ
Q: How long does a complete We Were Here Tomorrow walkthrough take?
A: Most players complete the game in 4-6 hours on first playthrough. Experienced co-op teams familiar with the series can finish in approximately 3 hours. This We Were Here Tomorrow walkthrough helps reduce unnecessary trial-and-error, potentially saving 1-2 hours of puzzle-solving time.
Q: Can I play We Were Here Tomorrow solo or does it require two players?
A: The game is strictly co-op, requiring two players in constant communication. Unlike some co-op games offering single-player alternatives, Tomorrow’s asymmetric puzzle design fundamentally requires two perspectives. Playing with the same partner throughout ensures consistent communication patterns and better coordination.
Q: What happens if we make a mistake in a puzzle—can we reset?
A: Most puzzles allow multiple attempts without penalty. The chemical synthesis puzzle specifically includes an extraction mechanism for clearing mistakes. Some timed sequences like the dial-setting challenge restart automatically on failure. Game design encourages experimentation, though this walkthrough helps minimize frustrating trial-and-error periods.
Q: Do puzzle solutions change between playthroughs?
A: Certain elements like the 3D printer grid pattern vary slightly between sessions, but core solution methods remain identical. The chemical sequence and tool mechanics stay consistent. This means you can replay with different partners using the same We Were Here Tomorrow walkthrough strategies, though specific details may differ.